Washbear
Timeframe: 2026-
Technologies used: C++ & SDL3
License: N/A
Washbear is a top-down tile-based multiplayer game with sandbox elements I began working on in April of 2026. It features (limited size) procedural terrain generation modifiable by the player, and likely also survival mechanics and chunked infinite terrain in the future. Time will tell how the game will evolve.
The name comes from the word for raccoon in Swedish, German and other closely related languages where it is a compound of “wash” and “bear”. And the playable character is a raccoon.